We got our inspiration for the project from Blender, which inspired us to make something related to 3d rendering.

What it does

It teaches people simple physics

How we built it

We used pygame to make the 3d objects and UI in our project. Then, we used python to simulate physics.

Challenges we ran into

We ran into multiple problems with the physics engine not working properly. Along witht

Accomplishments that we're proud of

We solved a lot of bugs that were hard to solve.

What we learned

We learned that we shouldn’t have done this using pygame. Using something like a game engine would have allowed us to finish the project in a portion of the time.

What's next for The Physical Engine

If we were to continue this project, we would polish the rendering and add more physical content.

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