Inspiration
The theme for this year's rowdy hacks is what inspired me to create this game. Other factors like space invaders and old school platformer games like mario also gave me insporation.
What it does
Play as a outlaw, collecting coins for your pockets and killing the last aliens on mars
How we built it
I used aseprite to design the art, and programmed it in unity using C#
Challenges we ran into
Since time was heavily limited, character animations was something that I struggle with since I was drawing my own sprites/art.
Accomplishments that we're proud of
The color palette that was used to capture that space/mars feeling while also getting that desert outlaw feel.
What we learned
Making a game in less than 24 hours was very challenging. It has taught me to focus, find shortcuts and work efficiently under pressure.
What's next for The Outlaw
As of now, there is nothing planned for this game but damn was this fun and intense.

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