Inspiration
- the future of computing must mix centralization and distribution
- there's no good multiplayer world model
- the testbed of ai are video games
What it does
- multiplayer world model: two players play, interact, and modify one shared world
- distributed inference: optimized latent state generation on b200, optimized decoding on mac
How we built it
- overnight post-trained oasis single player Minecraft model with gameplay from two Minecraft agents
- flow megakernel optimized for b200, metal kernel optimizations
Challenges we ran into
- not getting high MFU initially during training
- wifi was slow for sending latent packets (using hotspot instead)
- models were slow, especially on apple MLX
Accomplishments that we're proud of
- 10x throughput on b200
- intelligence design
Built With
- ai
- b200
- codex
- llm
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