Inspiration
The story unfolds with you trapped in a time-distorted reality; you must navigate a virtual world, overcoming challenges and obstacles to uncover the truth. The game places a strong emphasis on physics, character control, fluid time ,slow motion mechanics, and fun-filled action.
What it does
3d Game , The game places a strong emphasis on physics, character control, fluid time ,slow motion mechanics, and fun-filled action Login and cloud saves with AWS Cognito and Lambda
How we built it
Unity + C# for the game client · AWS Lambda, API Gateway, DynamoDB for backend · Amazon Bedrock for AI NPCs · Figma for UI, Blender for 3D assets
Challenges we ran into
Syncing player data in real-time with AWS · Building a playable demo in under 48 hours · Keeping the AI NPC responses fast and relevant
Accomplishments that we're proud of
A fully playable demo with a working leaderboard · Integration of three AWS services · A polished art style and responsive controls
What we learned
How to use AWS for game backends · Rapid prototyping under pressure · Team collaboration across different time zones
What's next for The Neon Requiem Demo 3d Game
A third-person, offline, single-player game featuring a world full of color, radiance, charm, and engaging gameplay.
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