We told ourselves we weren't going to make a game for the hackathon, so naturally we made a game. The opportunity to develop an immersive, playable experience was too much to pass up, and -- 36 Red Bull fueled hours later -- The Muffin Man was born. A concoction of Oculus Rift virtual reality, Thalmic Myo gesture recognition, and mobile-integrated motion control, our game inspires users to totally reconsider not only first-person shooters, but how well they really know the muffin man.

It's hard to describe our game without insisting that you try out the demo yourself. So please, come try out the demo yourself! Playing as the muffin man, you have independent control of your view, your movements, and the aim of your state-of-the-art muffin bazooka. We can't wait for you to experience the awe we too felt as we entered Uncle Wally's House of Muffins.

As a team, we've learned Javascript, C#, Oculus and Myo APIs, Unity, and Blender all for this project. We're proud of our demo project and how far we've come. If you have any questions or comments, we'd love to have you stop by our table.

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