We thought of the idea of making a game as a way to use our individual strengths. Considering our different backgrounds in programming, we decided on Unity to develop a game as a balance. From the start, we decided to split up into two teams, Siddhanta and Harish coding, and Vihan and Vedanta making art for the game. However, we significantly underestimated how challenging developing a game in Unity would be. We got to a really rough start when we weren't even able to get the wall physics correct. Despite the challenges, we persevered, although frustratingly. But, luckily, a few hours past midnight, our savior came in Eric. Eric was much more proficient in Unity and had previous experience in C#. With him, our job was significantly easier and our progress sped up. After a hard night working, we finally arrived in the morning and enjoyed ourselves some coffee. Overall, we made more mistakes than we made linear progress however the amount we learned was tremendous. Despite the constant difficulties and nothing ever being perfect, the amount of passion put in by our team members showed us growing from every step.

Did we have arguments? Yes

Did we have really frustrating glitches? Yes

Was there a single part we regret? NO!!

https://docs.google.com/presentation/d/1EOvB8XGzV10bhJTTyplBbVj4llGENed5IifH0fB2kLs/edit

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