Eye tracking technology. Psychology courses. And data collection.

Big social media giants like Facebook are in some ways exacerbating confirmation bias by measuring click rates/eye ball times and showing users information they would be more likely to linger on based on these measurements, to maximize eyeball time to sell to advertisers. This contributes to political polarization and has even contributed to the rise of right wing extremism in U.S., Europe, and around the globe. We'd like to educate people about how their choices may be influenced.

Use cases: For general public, in classrooms, orientation for corporate employees, detectives, policeman, judges etc.

What it does

Our game “The Mind’s Eye” is a murder mystery game. You are given a question about the crime scene and you need to look around to try to find clues. In future iterations, looking at characters or objects will prompt an audio description.

How I built it

Used model assets from the Unity asset store and from Sketchfab.

Challenges I ran into

First time working with eye tracking with very little documentation.

Accomplishments that I'm proud of

First time using or developing for eye tracking technology.

What we learned

Design and implementation of eye tracking. As well as different biases that

What's next for The Mind's Eye

Use pupil dilation to gather more information about a user's interest.

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Built With

  • c#
  • htcvive
  • sranipal
  • steamvr
  • unity
  • vive
  • viveproi
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