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VR Memory Room 1: Image showing interactivity with media
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VR Memory Room 2: Image showing environment elements
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VR Memory Room 3: Image showing multimedia bubble clusters
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WebGL Memory Room 1: Showing environmental evolution during experience
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WebGL Memory Room 3: Multimedia interaction example
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WebGL Memory Room 2: Showing avatar interaction
Inspiration
We wanted to create a way for people to preserve and relive their most meaningful moments. Photos and videos are flat, and stepping into a space where you can experience a memory in 3D brings a whole new level of connection.
What it does
Memory Room transforms personal media into interactive, spatial rooms where people can revisit moments, walk through them, and even share them with others. It works in VR and also has a WebXR version for accessibility.
How we built it
We built the first version in Unity, using WebXR to make it accessible on the web and integrating with Meta Horizon SDK for VR. Our design combines 360° media, lightweight 3D environments, and interaction mechanics that keep the experience intuitive and emotional.
Challenges we ran into
Balancing performance for VR while still delivering emotional impact. Making the UI simple enough for anyone to use while still powerful under the hood. Finding the right way to sync memories across VR and web versions.
Accomplishments that we're proud of
Delivered a working prototype used in early brand pilots. Successfully created a powerful VR + WebXR hybrid experience. Built a framework that can scale into different industries (personal memories, tourism, training, brand activations and so on).
What we learned
People value shared immersive memories as much as gaming or productivity use cases. Simplicity wins every time and the less friction, the more powerful the emotional response. XR can be as much about the feeling as about the function of the experience.
What's next for The Memory Room
Expanding from personal use into enterprise applications (tourism, training, heritage etc). Integrating AI tools for easier memory creation and curation. Optimising for Meta’s next generation of MR hardware to make memories even more interactive.

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