Inspiration
Nightcrawler
What it does
This enables a user to complete some fun puzzles 'hack' the Imperial News Network and post 'true' news stories (which are AI-generated) to stop the spread of disinformation. This project serves as a proof of concept of the procedural generational power of large language models and image generation models for games.
How we built it
The main game was built using python and the pygame library. The Openai API and a pdf-editing library were used to create news articles.
Challenges we ran into
- The problem we chose to tackle was very large for the timeframe, so we had to work quickly and efficiently in order to accomplish all our goals before the deadline.
- Creating AI-generated news took a lot of prompt engineering that was time-consuming, but we eventually were able to get an effective set up working. ## Accomplishments that we're proud of
- We are proud of the way we effectively managed complexity in our games using OOP concepts and state-machine logic.
- We are proud of our completely AI-generated news articles.
What we learned
- We learned how to use several libraries (pygame, openai, fpdf), as several new technologies (Twilio, GPT-3, and DAL-E)
What's next for The Media Strikes Hack
Next, we would like to use this kind of procedurally generated content in other games and find interesting and cool applications for these technologies to enhance the immersion and depth of different video game environments.
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