Inspiration

Our original inspiration was a simple maze and a kind of "the more you know, the more danger you are in" thing

What it does

It is a simple maze game that has monsters in it that you cannot fight, and must avoid

How we built it

We used Unreal Engine for the code and used free models off the internet to save time

Challenges we ran into

Getting the bird to fly, getting the navigational mesh to work

Accomplishments that we're proud of

Developing a 3d game in 24 hours and it being decent

What we learned

How to successfully do an all-nighter coding

What's next for The Maze of Mystery

Expanding the maze, the diversity of creatures in it, and the story of Detective D. Randy

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