Inspiration
Our original inspiration was a simple maze and a kind of "the more you know, the more danger you are in" thing
What it does
It is a simple maze game that has monsters in it that you cannot fight, and must avoid
How we built it
We used Unreal Engine for the code and used free models off the internet to save time
Challenges we ran into
Getting the bird to fly, getting the navigational mesh to work
Accomplishments that we're proud of
Developing a 3d game in 24 hours and it being decent
What we learned
How to successfully do an all-nighter coding
What's next for The Maze of Mystery
Expanding the maze, the diversity of creatures in it, and the story of Detective D. Randy
Built With
- soundtrap
- unreal-engine
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