Inspiration

Our inspiration was Papers Please, and how it makes reading documents and dissecting information fun!

What it does

The game teaches the player how a community bank works, while making the experience engaging for the player.

How we built it

We used Unity and Photoshop as our primary tools, building modular code which would allow for the rapid creation of characters and scenarios

Challenges we ran into

We did overscope the game concept, leading to a lot of content being cut.

Accomplishments that we're proud of

What we learned

24 hours is not that long of a time, and due to time constraints, we had to cut a lot of content. We should probably scope better in the future.

What's next for The Loan Ranger

The idea is cool, and there is certainly room for improvement and expansion, with more content and increasing the depth of the education and comedy.

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