Inspiration
Our inspiration was Papers Please, and how it makes reading documents and dissecting information fun!
What it does
The game teaches the player how a community bank works, while making the experience engaging for the player.
How we built it
We used Unity and Photoshop as our primary tools, building modular code which would allow for the rapid creation of characters and scenarios
Challenges we ran into
We did overscope the game concept, leading to a lot of content being cut.
Accomplishments that we're proud of
What we learned
24 hours is not that long of a time, and due to time constraints, we had to cut a lot of content. We should probably scope better in the future.
What's next for The Loan Ranger
The idea is cool, and there is certainly room for improvement and expansion, with more content and increasing the depth of the education and comedy.
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