Inspiration
Started making a Dino Card game as our first inspiration but quickly realized that wasn't gonna work
What it does
It's a top down RPG battle game
How we built it
It was built in Java using IntelliJ and standard Java Libraries, no external ones
Challenges we ran into
The biggest challenge was making an outline of the game and having a focus to make a good framework. If we do not have a solid framework, then we will run into jarring issues where we are restricted in our freedom to produce and make things.
By far and long, one aspect that was especially gruesome in difficulty is making a solid and usable user interface, whereby the user can customize and interact with the game in a meaningful
Accomplishments that we're proud of
We are proud of making: A pathfinding AI with A* algorithm User interface State machine A system to save and load information locally on the machine, think of something like a save-station from Castlevannia
What we learned
How the computer calculates complex logics, where we build it from something simple and "hack" it all together to make a complex system
What's next for The Last Crusade: A Knight's Tale
Preferably updating the combat and adding a story, and also finishing that card game previously mentioned.
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