The idea of randomness was fantastic
What it does
It is a space shooter, it creates obstacles making it harder for you to upgrade your ship.
How I built it
Unity, React-Native, and a few algorithms
Challenges I ran into
Didn't know unity, didn't know react
Accomplishments that I'm proud of
Building a flushed out game with interaction with a mobile app
What I learned
Lots of c#, and async calling
What's next for The Kessle Run
A whole bunch of stuff. We need to fix how enemy ships appear, we wanted them to "warp" in with some light, but they just froze. Also the game is pretty beefy, so it does need to be optimized. Lots of rendering objects, and more focus on integrating the app into the game.