The idea of randomness was fantastic

What it does

It is a space shooter, it creates obstacles making it harder for you to upgrade your ship.

How I built it

Unity, React-Native, and a few algorithms

Challenges I ran into

Didn't know unity, didn't know react

Accomplishments that I'm proud of

Building a flushed out game with interaction with a mobile app

What I learned

Lots of c#, and async calling

What's next for The Kessle Run

A whole bunch of stuff. We need to fix how enemy ships appear, we wanted them to "warp" in with some light, but they just froze. Also the game is pretty beefy, so it does need to be optimized. Lots of rendering objects, and more focus on integrating the app into the game.

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