Inspiration
Heavy inspiration from a strategy/wartime game called compact conflict, and there was some inspiration from Risk.
What it does
Currently, the game starts on a title screen, goes to a screen where you select your faction, then goes to a screen for joining multiplayer. After this is goes to what was supposed to be a test world, and there are rows of soldiers you can move around, but it is not tracked between players.
How we built it
We used Godot and many tutorials in order to figure out the things we didn't understand, as well as using Asesprite for our art.
Challenges we ran into
We found ourselves oversleeping, severely cutting into our time and making it so that our project wasn't finished, and there were some things we didn't know how to do (like the multiplayer), so we struggled with them for hours with little success.
Accomplishments that we're proud of
We got all of the art done, and we also were pretty close to implementing the multiplayer, there was just a focal point we were stuck at.
What we learned
We learned that 36 hour hackathons are harder than they seem due to a feeling of complacence that comes from the long time. We also learned that some things are much harder to implement that others.
What's next for The Journeyman's Strife
We might continue working on it to restore it to the glory of what we had in our notes, so that would mean fixing the multiplayer, making the combat, doing the turn systems, adding more stats, more factions, and more units.
Built With
- asesprite
- godot
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