Inspiration
Our vision is to create a museum experience where connection never ends. We want visitors to learn, to engage, and to connect both digitally and physically with the exhibition. Through gamification and personalisation, every interaction becomes unique, turning history into something you can feel, not just see.
What it does
At the beginning of the exhibition, you scan your ticket and your rune lights up. This rune becomes your companion throughout the experience. By pressing the button you connect with the object that you approach through bluetooth and it will register your path. Through the exhibition you will find totems that connect to your rune and will immerse you in the story, allowing you to play building step by step your viking avatar. At the end, the last totem reveals your personal journey, the challenges you completed, the knowledge you gained, the adventures you lived. You are now a true Viking. You can scan a QR code to keep your personalized Viking avatar a digital memory that stays with you.
How we built it
The project contains firmware for two Nordic nRF54L15 boards demonstrating Bluetooth 6.0 Channel Sounding (CS) based distance estimation. One board is the Initiator (actively scans, connects and triggers CS procedures). The other board is the Reflector (advertises and responds / reflects CS tones). The code is written in C using the Zephyr / nRF Connect SDK stack and is built/flashed with west and the Zephyr SDK.
Challenges we ran into
Setting up the devices and establishing a connection that could return reliable information regarding the distance.
Accomplishments that we're proud of
This experience is engaging and inclusive as it doesn't require a mobile device and makes you connect with the exhibition.
What we learned
Learned how to work with boards and the CS protocol.
What's next for The Jelling's traveler saga
Build connection with multiple totems
Built With
- c
- ncs
- west
- zephyr
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