Inspiration
Inspired from the classical tag game, this game is a rework, where special abilities are implemented and a gps system tracks the location of each player.
What it does
Each player's location will be shown on a map at all time. Using this, hiders can hide away and seekers can better find their targets. This game also implements verification systems to make sure either of the opposite teams win.
How we built it
The frontend was built using next.js and react. Real time communications were built through Socket.IO, 3D graphics were built with three.js and the mapping was done with the google maps API and leaflet for the location tracking.
Challenges we ran into
The greatest issue we ran into during this hackathon was to implement a properly working and precise map. Moreover, because of buildings, it is hard to predict which floor a person will be on. Therefore, we've taken another approach and used another form of verification.
Accomplishments that we're proud of
We were able to come up with a successful and viable verification system to determine which team wins the game.
What we learned
We've learned how to implement to implement the google maps API into our project.
What's next for The Hunt
We will refine the mapping system, then add extra features like a kick/ban system and more. We will also add more special abilities to each role.
Built With
- google-maps
- javascript
- next.js
- node.js
- react
- socket.io
- tailwind
- three.js
- typescript
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