Inspiration

The current pandemic has everyone stressed. We decided to build a game to make light of the situation and structured our game to be about social distancing in a grocery store and defeat the final boss: a toilet paper hoarding Karen! We love stealth games and classic pixel art style games and decided to create a game that combined all of the above. As for the name, we did a play on words with the word "grocery" and "gross" (because when you're sick you feel gross!) to make the name of our game, the grossery!

What it does

The Grossery is a top-down 2D stealth game where enemies who don't follow social distancing rules will chase you. Pick up the items on your list and evade the enemies as you move about the grocery store! Don't let the boss, Mecha Karen, catch you on your way out!

How we built it

Almost everything in this game was made by our team. Most of the sound effects, all of the music, all of the art (that includes the map, assets, sprites, animations, everything!) and all of the coding was made by us. Almost every single thing you see and hear in our game was custom made within 24 hours!! We used Unity to build the map and to write the code, and various paint tools such as Piskel and Clip Studio Paint to make the art.

Challenges we ran into

We had a difficult time trying to get the sprite animations to play at the right times. We also had a difficult time trying to stay awake the whole time! But we did it!

Accomplishments that we're proud of

-Making all of the art, music and animations from scratch -Learning to code sprite animations -Working together as a team

What we learned

We learned a lot about Unity and how to make stealth games. We also learned that we have great team chemistry!

What's next for The Grossery

Only time will tell... some more levels, perhaps?

Built With

  • clip-studio-paint
  • piskel
  • unity
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