Inspiration

The project was inspired by the iconic Tron universe, with its visually striking neon aesthetic and dynamic gameplay mechanics. We aimed to recreate the adrenaline-filled "The Grid" experience in a multiplayer environment while optimizing it for quick, engaging sessions on mobile. The concept was further shaped by the Meta Horizon competition's focus on creating short, captivating loops with meaningful progress.

What it does

The game offers a 3D immersive multiplayer experience where players engage in "The Grid" within a Tron-like stadium. Players throw disks at opponents to reduce their health, while the disks ricochet off walls to create unpredictable and exciting gameplay. The last player standing wins. Each session is designed to last under 5 minutes, offering fast-paced and action-packed entertainment.

How we built it

We used the following tools and technologies to bring the project to life:

  • Meta Horizon Desktop Editor: To design and integrate the immersive world.
  • Blender: For modeling the stadium and creating the Tron-like visuals.
  • Inkscape: For designing UI elements and textures with a neon aesthetic. The development process involved creating an interactive, multiplayer-friendly environment with optimized mechanics to ensure seamless performance on mobile devices.

Challenges we ran into

  1. Optimizing for Mobile: Ensuring smooth gameplay and maintaining visual fidelity on mobile devices was challenging, especially with real-time multiplayer interactions.
  2. Physics Implementation: Developing accurate disk ricochet mechanics to behave realistically while keeping the gameplay fun and balanced.
  3. Time Constraints: Balancing creativity with deadlines during the design and testing phases.
  4. Network Synchronization: Ensuring all players experience real-time interactions without noticeable lag.

Accomplishments that we're proud of

  • Successfully creating a dynamic and visually stunning Tron-like arena.
  • Implementing responsive multiplayer mechanics that work seamlessly on mobile devices.
  • Designing an engaging gameplay loop that can be completed in under 5 minutes, catering to Meta Horizon's guidelines.
  • Overcoming technical challenges to deliver an optimized and polished experience.

What we learned

  • Techniques for creating and optimizing 3D assets for mobile platforms.
  • Implementing multiplayer features and real-time interactions in an immersive environment.
  • The importance of user-centric design in crafting gameplay that is both fun and accessible within short timeframes.
  • Enhanced skills in using Blender and Meta Horizon tools for game design and prototyping.

What's next for Untitled

  • Expanded Game Modes: Introduce new challenges, such as team-based modes or timed survival.
  • Cosmetic Customization: Allow players to personalize their avatars and disks.
  • Leaderboards and Rewards: Add progression systems to encourage competitive play.
  • Cross-Platform Compatibility: Enable gameplay across different devices, including VR headsets.
  • Community Engagement: Integrate features like community tournaments and user-generated content to keep the game fresh and engaging.

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