inspiration
It was originally an easter egg in a business application I created. I was a problem solver and the rules for solving many of the problems were to have no rules. So I said to myself: why not do something that seems to be without any logic and rules, hide it in the program that was requested of me, and leave it there; then send the shortcut to trusted colleagues to activate it, and ask them to spread it. Had the boss asked me not to have rules? Ok, that easter egg would have been the sum of all my NON-RULES.
What it does
In a nutshell. You don’t know the rules. You don’t know how the scores are calculated. You don’t know how to get out. All you know is that you’re facing a target — but the target isn’t round. And in invisible boxes, figures appear intermittently — or rather, just one figure. You click, never knowing how this will affect the final outcome. All the while, the Great Pirla floats within that target. An epic struggle in the futile search for a logic that seems not to exist. And then, suddenly — it’s over. You’re out of the game and have no idea how the hell it happened, finding yourself full of glory and honors, with 1,000,000 or with -1,000,000 Tittillating points. Yes, with honor and glory — because this is the Great Pirla’s Game, and he grants glory and honor regardless.
How we built it
I’ll try to replicate the game using Bolt
Challenges we ran into
Fine tuning the prompts trying to get exactly what I want will be really challenging.
Accomplishments that we're proud of
Starting now. . Stay tuna.
What we learned
That it's really hard to create a chaotic but simple game; which erases the player's brain, leaving him there to click on the mouse, looking for patterns or rules that are constantly changing. It’s not so easy to mimic the real core of chaos
What's next for The Great Pirla’s Game
More chaos, more entropy. More Pirlyness.
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