The idea was to create a multiplayer game where people could connect with their phones and use their motion features to work together to control an octopus.

We implemented a web-socket based multiplayer server that allowed mobile clients to connect and communicate their sensor's data to a godot-based game.

We worked a lot with bones and physics in godot, however there were lots of issues with implementing that.

Maybe next time we will manage to implmenet more gameplay features.

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