The idea was to create a multiplayer game where people could connect with their phones and use their motion features to work together to control an octopus.
We implemented a web-socket based multiplayer server that allowed mobile clients to connect and communicate their sensor's data to a godot-based game.
We worked a lot with bones and physics in godot, however there were lots of issues with implementing that.
Maybe next time we will manage to implmenet more gameplay features.
Built With
- api
- blender
- bones
- gdscript
- git
- gnome
- godot
- gyroscope
- javascript
- node.js
- vscode
- websocket
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