The travel problem your project solves, including challenge(s)

The Gating Game hacks the Travel Experience by addressing the protracted waiting times as passengers arrive at the terminal boarding gates 1.5-2 hours before their scheduled flight departures. Already, theme parks and movie theaters have started to turn to location-based mobile casual entertainment apps to provide enhanced experiences to alleviate the real pain point of lengthy, idle consumer wait times.

Your solution and what it does

The Gating Game is a location-based casual game platform which offers airline travelers a shared, gaming experience that turns wait times into playtime. Multiplayer trivia quiz games such as HQ (2+ million weekly players) and Trivia Crack (20 million active users) are a popular gaming activity that appeals to the broadest demographics. Through the Gating Game airlines could offer extended branded experiences to loyalty program frequent-flyer members and provide opportunities for airline travelers to be entered into monthly and annual prize drawings while marking time at their respective boarding gates. It also provides airlines a digital tool to organize boarding queues via gamification. The Gating game is a timed trivia game which awards correct answers given in the least amount of time and subtracts time for any given incorrect answers. Trivia questions can assist passengers in learning tips and sightseeing suggestions for their final destination. Trivia questions can also involve reinforcing safety policies and essential travel advice. There would also be opportunities to create incentives to promote purchases of duty free and/or airport shop items within the terminal.

How did you build it?

We found inspiration from similar apps including the My Disney Experience mobile app and the Moovie Arcade mobile app. The Gating Game app is developed with Unity, a cross-platform game engine that can be used to create both three-dimensional and two-dimensional games for desktops, laptops, home consoles, smart TVs, and mobile devices.The game logic was coded using c#. The game passenger login, leaderboards and trivia quiz content will use the cloud based multiplayer game services provided by the Google Cloud Game Infrastructure.

What are you proud of?

We are most proud of being able to develop a rapid, working prototype of the mobile app running on Android S6 phone. We were able to create a modular framework for scaling this project for more widespread use. It's a good vertical slice of the proposed solution and offers a clear view of the product's user-journey.

What is the next step for your solution and how will you take that step?

There were many game functions we needed to table for future development to make the hackathon submission deadline. So, the backend development we punted on this weekend would need to be fully programmed. We would want to add some more visual animation and transitions to create more visual interest. Have some of the questions include image assets. Further user testing and refinement will be necessary. At this stage of development, applying a lean methodology to the concept to validate the assumptions of the possible end-users makes sense. As we collected more data and validate more assumptions, we would continue refining the prototype app and concept.

Links to test the solution (e.g., Github, Website, App, adobe)

Unity Source Files ![]

Android .apk file ![]

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