Inspiration
Inspired by the board game "Mansions of Madness"
What it does
Terminal-based lovecraft-themed dungeon crawler. Incomplete so user can only encounter stationary cultist enemies who don't attack.
How we built it
C++ and the ncurses.h library for easier manipulation of terminal output
Challenges we ran into
In trying to print our fancy "MADNESS" title, we found that it mysteriously kept overwriting the window borders that were next to it.
Accomplishments that we're proud of
Teaching ourselves (some) ncurses in the time allotted to us
What we learned
How to use ncurses and putting together an unfamiliar object-oriented program on the fly
What's next for Madness
We hope to finish and fully flesh out the functionality of the game so that it is true to the original board game.
Built With
- c++
- ncurses.h
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