Inspiration

We want bring digital interaction into the future.

What it does

Navigates a user around a mall using pathfinding. The pathfinding was supposed to be precached since the waypoints are static, but we ran out of time...

How we built it

A combination of modrokkr, DMM, AWS, and some Javascript.

Challenges we ran into

Setting up took forever. Using Unity didn't go as planned. One guy had to get on a plane to Norway. The individual technologies all worked well, but we had no time to combine them properly.

Accomplishments that we're proud of

Being able to cooperate given how different backgrounds we have and how little time we had.

What we learned

Setting up the Meta Quest-ecosystem from scratch takes days, so use WebXR instead.

What's next for The Future of Interactivity

Procedural Pathfinding in 3D space, and expanding on some of the technologies for real-time interaction. Cloud-based geometry streaming, Synchronized 3D environments without net code.

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