Our team is [Insert Name Here]. We are an all-girls team that all come from Columbia High School in Research Park. We were introduced to this by our Robotics Team Mentor. She motivated us to participate in this Hackathon even though for most of us it is our first time to participate in an event like this. We are being led by a senior, Georgiana Wright who has a few Hackathons under her belt and is very excited to participate in this first annual Hackathon for Hudson Alpha. She is leading the whole team while she also helps with the coding team. On the coding team we have Zoe and Erin. Respectively they are a senior and a junior who are veterans on our Robotics Coding team. They are also being helped by Georgiana. The three of them have experience in Java, C#, and C++. Leading our design team is TJ. She is brand new to our robotics team and has no experience with 3D modeling but she jumped at the challenge of learning a new task. TJ is helping design the VR experience and helping with the presentation we have Olivia. She is helping Georgianna with the presentation. We chose to do challenge one because it was very open ended and gave way to a world of creativity. This large rage of creativity flooded us with ideas but we landed on one that hit close to home. We were inspired by schools and the lack of the resources for students in struggling schools and school systems. We went even further and pondered on how hard it must be for students with disabilities to learn this information. We considered all types of learning disabilities and disadvantages when we researched. We concluded that letting the students know that they aren't alone and letting them speak their minds will help their interest and possibly retention. We even considered Virtual reality a great way to blend together all of the different learning types for everyone. To be more specific we thought of an educational VR experience to help younger and disadvantaged students learn about DNA and what it does in their body. We thought using it as a VR experience would be very convenient for even low funded schools because of how inexpensive it is to acquire the virtual reality gear or even to make some of their own and how most children now have exposure to a mobile phone. Though even if they don't have their own phone most school systems have integrated mobile devices into their class rooms for the children to be able to teach them real life allocation of the information they learned. Project Forest of Genetics could be useful for many different age groups. It has the possibility of expanding to become more thorough to teach all grades more and more each year based on what their supposed level of learning. The Forest of Genetics is a virtual walkthrough that is meant to teach you about genetics. You go from checkpoint to checkpoint listening to the character in the game. This character will take you step by step teaching the target audience about DNA. To conclude The Forest of Genetics is our VR tutorial to teach younger and disadvantaged students about genetics.

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