Inspiration
A lot of games focus on WASD-based platforming. We wanted to make something different: a game where even the simplest function, movement, is based on a new, innovative mechanic, the placement of gravity wells on the map.
What it does
Our game allows the player to interact with the environment by placing gravity and anti-gravity wells to solve puzzles.
How we built it
We used Unity and wrote scripts in C#.
Challenges we ran into
We had difficulty tuning the player-gravity interaction to make gravity wells accurate but fun.
Accomplishments that we're proud of
We were able to complete ten prototype levels of our game.
What we learned
Games with abstract movement, while rare, can be fun, and there is a lot of room for further exploration in this area.
What's next for The Force of Gravity
Graphics need to be improved, and we need to create more levels.
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