Inspiration

Our team members wanted to try out Unity and AR, and this project seemed perfect for that.

What it does

Our AR cockpit can follow the person using it, rotate using a finger on the screen (so the user can decide which way the cockpit is facing), play music, and play video.

How we built it

We built it using Unity, many tutorials, and lots of debugging.

Challenges we ran into

The cockpit rotating correctly centered on the user, the video playing correctly in AR (in the Unity simulator it always worked great but on our phones it did not want to), and version control of a Unity project were all hurdles we encountered.

Accomplishments that we're proud of

Our app runs fairly well on our old phones, and looks decent. We have added some C# code to fix bugs and improve upon the tutorials that we used.

What we learned

We collectively had no experience with Unity, so we learned a lot about game editors and C#. We had also not worked on AR before, making the camera movement and ensuring that the cockpit stays locked on the user a challenge.

What's next for The Flying Duckies

We hope to perfect our AR app and win the Stanley Cup.

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