Inspiration
Our team members wanted to try out Unity and AR, and this project seemed perfect for that.
What it does
Our AR cockpit can follow the person using it, rotate using a finger on the screen (so the user can decide which way the cockpit is facing), play music, and play video.
How we built it
We built it using Unity, many tutorials, and lots of debugging.
Challenges we ran into
The cockpit rotating correctly centered on the user, the video playing correctly in AR (in the Unity simulator it always worked great but on our phones it did not want to), and version control of a Unity project were all hurdles we encountered.
Accomplishments that we're proud of
Our app runs fairly well on our old phones, and looks decent. We have added some C# code to fix bugs and improve upon the tutorials that we used.
What we learned
We collectively had no experience with Unity, so we learned a lot about game editors and C#. We had also not worked on AR before, making the camera movement and ensuring that the cockpit stays locked on the user a challenge.
What's next for The Flying Duckies
We hope to perfect our AR app and win the Stanley Cup.
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