Inspiration

Modern media moves too fast for truth to keep up. Headlines, screenshots, and anonymous posts often influence judgment more than verified evidence. I wanted to create a short, atmospheric detective game that teaches players how easily bias forms—and how crucial verification is—while still feeling like a stylish pixel-noir thriller.

The Chroma Awards’ emphasis on AI creativity inspired me to experiment with how AI tools could accelerate narrative design, atmosphere building, and clue construction without replacing human storytelling.

What it does

The False Conviction is a 25–30 minute interactive detective narrative where players re-examine a casino vault robbery with limited time, incomplete information, and unreliable clues. Players must:

Explore only three of five clue categories

Trust, doubt, or verify each clue (costing time)

Manage bias and credibility variables

Build a logic chain on the Loop Board

Identify the suspect or fall into a false conviction

The game teaches media literacy through gameplay—showing how unverified emotional content can mislead, and how verification changes the story.

How we built it

collaborate with the rosehud AI

Challenges we ran into

Ensuring consistent art style across multiple AI image generations.

Accomplishments that we're proud of

Built a detective experience that feels immersive

What we learned

What's next for The false conviction

Built With

  • rosebud
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