Inspiration
What if "Poly Bridge" functioned like "Getting Over it with Bennet Foddy"
What it does
It is a game that tries to be both fun and challenging.
How we built it
I built it using C++, the SFML graphics library, and the box2d physics engine
Challenges we ran into
Having never used box2d before, most of the time spent in this project was debugging issues with the physics. Many of those issues still persist, some very exploitable, and I wish I had more time to try and iron out some of the bugs left over.
Accomplishments that we're proud of
I was proud that I was able to get a mostly working game completed. At around midnight, I was starting to lose confidence, as the crane would not work at all, and as I struggled to work with both SFML and box2d, which use completely different units. In the end, I was especially please with myself for taking the time to understand how the two libraries worked, and how the

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