Inspiration

my already existing interest in history and the theme itself

What it does

it is a railway building simulator where you can build railway connections attempt to earn the most money

How we built it

I built it in world renowned game engine GameMaker Studio

Challenges we ran into

learning GameMaker and implementing more complex features

Accomplishments that we're proud of

getting it to a workable state

What we learned

how gamemaker works, more about German History, and also what a Hackathon is like

What's next for The EisenBahn

maybe more features like a resource system as it is pretty barebones as of now

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