Inspiration
The theme of the hackathon definitely inspired the idea of our game. We heard pass go and the monopoly theme and it just gave us some ideas.
What it does
You play a game of real time monopoly. Where your money is your life points and it is constantly ticking down. The only way to get more money is to pass go. As you collect different properties there will be different buffs/debuffs that are given to you and your enemies. The goal is to be the last person alive.
How we built it
C++ with SFML, Krita for sprites.
Challenges we ran into
Underestimating the time that it takes to implement things in game dev. Coming up with ideas that work well in a game loop. We encountered a couple problems with movement/physics.
Accomplishments that we're proud of
How far we have made it in the last 11 hours that we have so far worked on this project.
What we learned
SFML 3 has various useful functions for vectors. A little about enemy AI.
What's next for The Edge of Bankruptcy
Multiplayer. Mechanics for Chance, community chest, and train locations. Tweaking mechanics for owning a set of squares.
Built With
- c++
- sfml

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