Inspiration

My inspiration for this project came from a very disturbing and unsettling nightmare I once had. I was lost and stuck wandering a hallway lined with doors that continued for eternity, and unspeakable horrors were hidden behind each one.

What it does

It is an entertaining game demo, and will be sure to spook everyone who gives it a try.

How I built it

I utilized the Unity3D 5 game engine. I constructed and textured all of the 3D models, wrote all of the code, anddesigned the game and its interface all by myself. I used some royalty free music from the internet labeled as fair use content.

Challenges I ran into

Lack of workforce was my biggest obstacle as I took on this project alone. I still learned a lot throughout this Hackathon, and would love to assemble a team beforehand for another project next year.

Accomplishments that I'm proud of

The game demo runs, and I was able to do it without any outside help

What I learned

I learned a lot of beginner Java and C++

What's next for The Darkest Door

I wish to complete this project in the future.

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