What inspired us:
The concept of our game, the Chosen, was deeply inspired by the Dungeons and Dragons. This game is a role-playing game that relies on your imagination and dice. Every outcome in DnD is based on dice and so we strove to make a game like this.

What we learned:
We learned how to use the Unity development software along with how to navigate C#.

How we built it:
Our team built it using asset packages in unity for graphics and we programmed the backend using C# for player movement. C#'s extensive use helped us with fixing game break bugs like constraints and wallhacks.

Challenges:
The challenges we faced were dealing with C# errors as this was the first time we had dealt with the language along with fixing wallhacks. The constraints were another cause of concern that was fixed.

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