Joshua came across the narrative inspiration for this game on the Two-Sentence Horror reddit thread.
"I begin tucking him into bed and he tells me, “Daddy check for monsters under my bed.” I look underneath for his amusement and see him, another him, under the bed, staring back at me quivering and whispering, “Daddy there’s somebody on my bed.”
What it does
The idea behind this game is a psychological experience that forces the user to make one end of game choice. Chose their child over a demon doppelganger child.
How we built it
This experience was built in Unreal for the HTC Vive. It was the first time the team had developed for the Vive. This was an opportunity for us to use the Blueprint system for the first time.
Challenges we ran into
One of the most difficult challenges for this hackathon was getting audio cues to trigger at the right time.
Accomplishments that we're proud of
Tools we had on hand (Mixamo) allowed us to put in a fully animated child character. We also were able to practice a few different texturing techniques. On the Blueprints side, we were able to get the effect we wanted of knowing whether the player was looking at an object or not.
What we learned
That the VR sample in Unreal Blueprints doesn't tell you it consumes the controller input in a way that makes custom input difficult. That was probably the biggest roadblock we hit. Once we got past that, learning the asset pipeline from Maya to PhotoShop to Quixel to UE4 to Blueprints was a huge learning process, and it was a great way for us to jump head first and figure things out. Handling spacial audio was also a huge treat to learn to work with. We'll definitely be better prepared for the next VR hackathon!
What's next for The Choice
We'd like to get it to the point that it's a full experience, as we ran out of time before we could finish. We have a lot of audio and other events that would enhance the experience, so we may continue developing it over the next couple weeks to work out the kinks and redistribute for everyone to enjoy.
We want to sincerely thank Aaron Daly and Steven Walther for helping us learn the Blueprint system (they were working on their own project and took time away to help us numerous times), as well as Taylor (he mastered our dialog - see his work at http://earwormaud.io). And thanks to MonsterVR and Titmouse for hosting the event! We had a wonderful time!
Use the touchpad to teleport Use the trigger to interact