Inspiration

The inspiration for this game comes from old MUDs, Multi-User-Dungeons that were often text-based. While this program does not have mutliple areas, it is still inspired by these games.

What it does

Runs a text-based game that places the user as a powerful warrior to fight against Boars, and to seek out and destroy the evil Dark Knight.

How I built it

Using C++, I implemented several classes and files to represent the different enemies, characters, and functions. This approach was very agile, with many intermediate prototpyes.

Challenges I ran into

  1. Originally, the design for this game included further graphics, but due to time constraints I cut the graphics and went solely text-based.
  2. Creating a battle system that could support more than one enemy type at a time

Accomplishments that I'm proud of

Completing my first Hackathon!

What I learned

Text-Based Games can be interesting, and provide more time during a hackathon to focus on gameplay and classes.

What's next for The Broken Realms Adventures

  1. Graphics
  2. More enemies
  3. More menu items
  4. An inventory system
  5. Item drops from enemes
  6. Dungeon Mapping System to create more Play experiences.

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