The BH Jukebox

We wanted to create a new way to experience music. With the advent of the Oculus Rift and Unity, the team aimed to create an interactive and immersive environment to visualize music.

The team comprises of three members: Edward Luo, Erwin Wang, and Johnson Chen. We represent Boston University and the University of Waterloo.

What it does

There are shapes within the platform that change size according to the wavelengths of a sound file.

How I built it

The platform was built on Unity5 with Javascript, with some parts modeled in Autodesk Maya.

Challenges I ran into

  1. Compatibility issues between different 3D modeling platforms
  2. Hardware troubleshooting for the Oculus Rift and Leap Motion
  3. The team learning Unity for the first time

Accomplishments that I'm proud of

The team was excellent at communicating and completing delegated tasks.

What I learned

The team now has a more comprehensive understanding of Javascript, Unity5, Autodesk Maya, as well as hardware troubleshooting of the Oculus Rift and Leap Motion.

What's next for The BH Jukebox

Making the environment even more visually immersive and engaging.

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