I game we did for Ludum Dare 35 (2016, April).
The theme was 'shapeshifting' and the shapeshifting part in our game was that the wizard turned the player into a ball. Which made it hard to ascend the mountain.
I'm quite pleased with how the game looked, but I think we made it too hard. If we would have had more time we would have made design changes, to make things clearer for the player. For instance, the spell casting from the wizard could be a little confusing since can't see him until your reach the top.
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