Developement of The Apocolypse

After a long, chaotic process of development, we decided to take a simple approach to the final product. It would still be a handheld, but what was originally a crippling weakness (the fact that the only two buttons on the device were basically stuck doing one operation) turned into a fascinating exercise in human psychology.

What exactly is it?

The idea is simple. On the device's screen you will be told a question, and the only option is to respond "yes" or "no" (one button for each, naturally). Even if it is truly subject or factually wrong, the answer is ALWAYS yes, for which you will be congratulated by the device as a small vibration will be produced by the inner motor. Conversely, choosing no will always result in the device berating your poor judgment (and no vibrations).

Okay, so why do I care?

Nobody knows this when picking up the device, however, and this yielded interesting results. Some people messed around with it for several minutes and never realized the game was rigged. Others kept answering honestly on the false hope that just ONE of these times, the answer would be no. Others still just kept pressing the Yes button in a Pavlovian desire to feel that ticklish vibration in their hands. Only a couple people actually called us out on the rigging of the game.

That seems pretty cool! But I'm still not convinced...

Part of this is probably the choice of questions. The machine asks "Are you okay?" or "Is anything real?" and the user usually has some kind of emotive response regardless of whether they say Yes or No. It's really the questions that continuously fool someone who isn't already in the loop into thinking their answers have any kind of validity. It is an exercise in true absurdity.

I think I get it now. Will we get to see more of this?

Obviously, the project was originally intended to be more complex, but the troubles of working with the Arduino and an intended Bluetooth functionality forced us to think differently. The device is a result of the chaos of development, and so the device itself reflects disorder, which, as it turns out, is a fine instrument in messing with peoples' heads, and so we can expand this under-developed genre of human and computer psychology and fascination.

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