Due to the time restrictions I have scoped the project down to a 1v1 split screen third person shooter. But the gameplay could easily be expanded into a 3v3 online tps, maybe even with some moba aspects where each team has to destroy the opposing teams base core of sorts.

But for the demo I will focus on a 1v1 style gameplay. If time permits I will add the ability to fly/hover so that the players can chase eachother around the map a bit rather than just be confined to a small area. (The current idea is to build a "city" out of cubes, no textures or antyhing, just cubes.. and have the two players shoot at each other at the top of a tall building.. or cube)

Keeping the graphics and navigation simple should leave me with enough time for tweeking the gameplay. Hopefully winning the jury over with a consistent and solid experience.

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