Inspiration

I like video games.

What it does

It's supposed to be a text-based adventure game where you fight enemies and become stronger

How we built it

Python 3

Challenges we ran into

Choosing data types for characters and items Taking too much time agonizing over architecture for a very time-limited project (which doesn't even show up in the demo)

Accomplishments that we're proud of

Having something to show, albeit small

What we learned

Time really is the teammate with the last say in any project.

What's next for Text-based RPG

I'll probably complete this in the near future.

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