Inspiration
I like video games.
What it does
It's supposed to be a text-based adventure game where you fight enemies and become stronger
How we built it
Python 3
Challenges we ran into
Choosing data types for characters and items Taking too much time agonizing over architecture for a very time-limited project (which doesn't even show up in the demo)
Accomplishments that we're proud of
Having something to show, albeit small
What we learned
Time really is the teammate with the last say in any project.
What's next for Text-based RPG
I'll probably complete this in the near future.
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