Inspiration

This was our first hackathon ever so we wanted to ease ourselves into the process and how to work as a group on a singular project.

What it does

It simply uses scanner inputs and random number generation as its main functions. The player needs to input their next action to proceed and the randomness comes to play with a chance effect of how much damage the player or enemy will deal, along with how often health pots will drop.

How we built it

We used java and knew that we would have to use a while loop to keep the game running over and over again.

Challenges we ran into

One of the challenges was the chance system, we weren't quite sure how we should make it work, but decided on whether or not the random number falls within a certain range.

Another challenge was some of the team working together as we intended on different designs and such for how the game would operate.

Accomplishments that we're proud of

Finishing our first-ever hackathon!!

What we learned

We learned how to synergize as a team better and how to work within a very small time crunch efficiently.

What's next for Text-Based Dungeon Adventure

We're planning to add a boss fight of some sort and maybe increase the enemys' difficulty as the dungeon progresses. Also maybe creating some new dungeons and adding graphics.

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