We are participants in a augmented reality/virtual reality research program and wanted to gain experience using Unity to develop AR applications.

What it does

Users arrange image targets within a plane and are able to view 3D models based on their arrangements.

How we built it

Using Blender, we created pixelated image targets which we uploaded to a database in Vuforia. We also used Blender to

Challenges we ran into

Developing the UI and Vuforia's limitations with regards to recognizing multiple instance of the same object.

Accomplishments that we're proud of

Creating a highly functional UI and creating all models and image targets from scratch.

What we learned

C#, Unity, Blender, Vuforia, etc.

What's next for Badger AR

Abstracting our UI so that users can import their own models and image targets for design.

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