We are participants in a augmented reality/virtual reality research program and wanted to gain experience using Unity to develop AR applications.
What it does
Users arrange image targets within a plane and are able to view 3D models based on their arrangements.
How we built it
Using Blender, we created pixelated image targets which we uploaded to a database in Vuforia. We also used Blender to
Challenges we ran into
Developing the UI and Vuforia's limitations with regards to recognizing multiple instance of the same object.
Accomplishments that we're proud of
Creating a highly functional UI and creating all models and image targets from scratch.
What we learned
C#, Unity, Blender, Vuforia, etc.
What's next for Badger AR
Abstracting our UI so that users can import their own models and image targets for design.