Inspired by Apex Wraith's Portal.

What it does

If you get inside the portal you can see the other world. Then, if you go back you can see real world.

How I built it

  • Got a distance between user's camera and portal (global position).
  • Blended some shaders for portal

Challenges I ran into

  • To get the world position of user's camera
  • To make the same effects with shaders

Accomplishments that I'm proud of

The graphics quality using some shaders.

What I learned

Hard to make the same vfx used in game.

What's next for Real-Vitrual Portal

Make it real more.

Built With

  • shaders
  • sparkar
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