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PlayForge

Scoring

  • Base points: 10 points per target
  • Combo multiplier: Points × combo count
  • Example: 3rd hit in combo = 10 × 3 = 30 points

Rewards

  • XP: Score ÷ 10 (minimum 10 XP per round)
  • Coins: Score ÷ 20 (minimum 5 coins per round)
  • Leveling: 100 XP × current level to reach next level

Unlocks

Unlockables are automatically granted when reaching milestones:

  • Level-based unlocks (Speed Boost, Multi-Target, etc.)
  • Coin-based achievements (Coin Collector, Wealthy)
  • Score-based achievements (Score Master)
  • Play-time achievements (Veteran, Dedicated)

Controls

  • Tap: Hit targets to score points
  • Emote Button: Open emote menu for nonverbal communication
  • Pause Button: Pause/resume gameplay
  • Start/Resume: Begin or continue a round

Future Enhancements

Potential additions based on design guidelines:

  • Skill trees and ability customization
  • More cosmetic unlocks
  • Social features (leaderboards, multiplayer)
  • Spectator mode support
  • Custom avatar animations
  • Audio optimizations for mobile devices
  • Additional game modes

License

This project is created as a demonstration of mobile game design principles.

Notes

  • Player data is stored in memory (can be extended to file storage)
  • Audio implementation can be added for sound effects and music
  • Network features can be added for multiplayer/social features
  • Additional game modes can be implemented following the same design principles

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