About Remain of ashes
Remain of ashes is a psychological horror game set in late 18th-century Europe, during the fading years of the witch panic. You play as a young man trying to live an ordinary life in a quiet rural village, until the familiar begins to feel wrong.
How we built it
We started by discussing the concept and plot. Then, we sketched and designed the game, including characters, assets, and settings. We then coded the game.
Challenges we ran into
Some challenges we faced:
- Time zone coordination: Both of us worked from different locations, so syncing up for discussions was challenging
- Time management: Balancing other responsibilities while progressing on the project required discipline and flexibility
Team members & roles
Airin azaria
Role : Project leader, Narrative Designer, Concept Artist
Savanna wicaksono
Role : Animator, Programmer
Built With
- cocrea
- figma
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