Inspiration
We're inspired by projects like Infinite Craft, which involves AI generation with database persistence. We thought of simulator games like the crust.
What it does
Simulates settlement on the moon via a drag and drop interface.
How we built it
Built it with Godot and Node.js with Express.js as the backend. OpenAI and PixelLab API integration.
Challenges we ran into
Ran into many issues, along with some credit and rate limits for the APIs. Our project has also some issues with sizing and just UI interfaces, but we did not have time to finish.
Accomplishments that we're proud of
Being able to create a backend and integrating it with Godot Game engine.
What we learned
Save more time for dev post, and many skills in Godot (It's our first time).
What's next for Terranova
Polish up the application and fix errors, and have api key working.
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