It started when I (Matt Sanderson) had an idea for an algorithm that could be used to compare elements next to each other efficiently using numpy and matrix manipulations. This led to the idea of creating a game where the terrain updates and interacts with itself and the character dynamically, leading to a world that is constantly changing and updating. Most of the team has programmed in python for a number of years, so we thought it would be good to code the project in the language we are most familiar with.

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