What it does

Potentially a game with a shared mathematical surface as a scene. The only ways of playing it will be in multiplayer mode with other people or with AIs. The goal of the game will be to eliminate all the enemies by destroying their base.

How I built it

Using SpriteKit engine

Challenges I ran into

Rendering frame changes position, data transfer delay - adjusting game events to the the delay

Accomplishments that I'm proud of


What I learned

Documentation SpriteKit (2D) & SceneKit (3D)

What's next for TerraGames

Generate pseudo-random terrains by rendering continuous vector functions in space

Built With

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