Game Functionalities: Super Meat Boy, Metroid, Mario Graphical Assets: Terraria, Fez, Castle Crasher Music: Celtic and medieval times
What it does
Forces the player to balance speed and strategy in a fast paced, high action environment. The player is able to control the speed of the runner and the direction.
How I built it
Built using Unity under C#, Music made using Logic.
Challenges I ran into
Collision detection Matching the tempo of the two different tracks Matching the graphical assets
Accomplishments that I'm proud of
We thought that the game has a unique core mechanic and a equally unique art style. We got through the development of the game without any arguments (and sleep). Proud to have met my team members as we were strangers before.
What I learned
That I only need 30 minutes of sleep in 24hrs. ... and of course, how to employ better coding practices when using C#, Unity and game development in general within a team environment.
What's next for Tempo Templar
Fix the game... And then add more exciting features such as: -More zones -More bosses -More Obstacles -Dynamic environments (moving platforms) -Leader-boards/azure integration -Procedural generation