Inspiration
We were inspired by other dungeon crawler video games and thought we 'd try our hands on making our very own with unique flavours and twist.
What it does
It's a shoot-em-up dungeon crawler game where you play as a duck and throw sharp feathers at evil geese with knives and guns. There's also a miniboss for you to fight in this demo.
How we built it
Unity.
Challenges we ran into
We had a few trouble with getting the bullets and feathers to trigger OnCollisionEnter when it hit other objects. The 2D physics interaction between the player and AI is also a bit janky. Video resolution is also kind of weird.
Accomplishments that we're proud of
We have a workable demo which is actually kind of fun to play with. The artist of the game also likes the sprites they drew.
What we learned
We learnt a lot about the Unity engine in general, particularly those features that are needed for a 2D dungeon crawler.
What's next for Temple of Quack
If the team wants, there are a lot of untapped opportunities for Temple of Quack, such as implementing a shop system, giving player power-ups, tougher bosses deep down the dungeon, and the sweet lore about the Feather Wars everyone wants to hear about.
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