Inspiration

I wanted to test fight sequences in Kling, how good I can get with them through different scene techniques styles - it comes out almost like a Crouching Tiger Hidden Dragon performance

What it does

Shows how great AI can generate fight sequences and style of fights

How we built it

Kling for the animation OpenArt for the visuals and Suno for the music

Challenges we ran into

getting sequence not to lose form in the models through the sequence

Accomplishments that we're proud of

came out as good for the time, now its getting even better

What we learned

It can be done

What's next for Tempest Twins

Another codex samurai and display

Built With

  • ai
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