Inspiration
I wanted to test fight sequences in Kling, how good I can get with them through different scene techniques styles - it comes out almost like a Crouching Tiger Hidden Dragon performance
What it does
Shows how great AI can generate fight sequences and style of fights
How we built it
Kling for the animation OpenArt for the visuals and Suno for the music
Challenges we ran into
getting sequence not to lose form in the models through the sequence
Accomplishments that we're proud of
came out as good for the time, now its getting even better
What we learned
It can be done
What's next for Tempest Twins
Another codex samurai and display
Built With
- ai

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